Back to projects Week 2 starter database

Career Explorer

Jobs, skills, salaries, and university paths

This project helps Dastan compare modern jobs by what people do, what kind of work it feels like, starter salary ranges, and which university faculty or degree could lead there.

19 starter roles to compare
8 career fields in the first map
3 roles for Dastan's first shortlist
Role Field Nature of work Entry salary estimate Faculty or degree path
Music producer note

Beat mood lab

Dastan's reflection: rhythm and sound choice both change mood. Faster rhythm can feel tense, while sound choice or major/minor notes can make the same beat feel warmer or colder.

Fast rhythm: tense Same simple sound, but the beat steps quickly and feels more urgent.
Slow rhythm: calm Same simple sound, but more space between hits makes it feel relaxed.
Warm sound: major A soft tone with major notes gives the beat a brighter feeling.
Cold sound: minor A sharper tone with minor notes makes the beat feel darker or more serious.
AI/data analyst note

Study progress data plan

Dastan's first analyst idea is to study his own learning progress. These three data points can show responsibility, time management, and what he has achieved.

Tasks finished Checks whether the important work is actually getting done.
Minutes practiced Shows how time is being used, so practice becomes more conscious.
Topics understood Counts when Dastan can explain the topic in his own words and answer one or two related questions.
Tracking frequency Update this data every lesson, so progress is fresh and each learning step is visible.
ICT career notes

Game designer wrap-up

Dastan's Game Designer notes are now complete enough to move on: game design combines ICT skill with creativity, testing, story, world-building, and difficulty balance.

What the job does Designs rules, levels, stories, worlds, rewards, difficulty, and player experience.
Dastan's angle Start by sketching a medieval castle setting with dungeons, monsters, and dragons before using tech tools.
Useful strengths ICT, art/design, English, math, psychology, creativity, and learning from player feedback.
Next ICT role Product or UX Designer: designing apps and tools so people can use them easily and enjoyably.

Research notes